Painted title art: Rah stands sword-raised overlooking a green valley with twin waterfalls and a castle on a cliff, beneath a rainbow banner reading 'Legend of Rah'

The Legend of Rah

Lor: The Ten Thousand Things

A world built from 64 elements — and whatever you make of them.

A world where everything — trees, towers, dragons, you — is made from the same small set of ingredients. I'm building it in the open.

You build things inside the game, not with mods or a level editor — a cauldron, a spell book, ingredients with names like eye of newt. Underneath all of it, 64 elements, one per I Ching hexagram. That's what "The Ten Thousand Things" means. I'm aiming for December 2026, on Android and iOS.

Read the lore

Where things actually stand

This is early. Right now there are design docs, a way of tracking the work, and a few proofs of concept — not a game you can play yet. The 3D things on this site are tests of one mechanic each, not a preview of the finished game.

The lore lays out what's settled, what's still just a direction, and what's genuinely open. Elements combining into items is the stable core and hasn't moved. The witch-and-cauldron register (a spell book, ingredients like eye of newt) is the current direction, not landed. How ingredients actually combine — laid out in a pattern, or dropped into a cauldron one at a time — isn't decided yet.

Kris

“Still working on figuring it out.”

little-witches.md, thought-spec voice note

Latest deliverable

Deliverable #16 · 2026-08-19

Mountains are landform — a range is one mountain now, not a field of cones

A contiguous group of the same mountain flavour is now one continuous massif in the ground itself — smooth steep faces, a sheer foot, a real apex — a group of the blocky kind is one big rounded cube, and stacking needs the exact same hexagram so a mixed painting reads as a range of separate peaks; the ground mesh got cheaper doing it, from 64,800 triangles in the Badlands to 18,900.

See the full deliverables log →

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